update: 2024-12-02 OOUX, or Object-Oriented User Experience Design, is a methodology aimed at creating more intuitive and coherent digital systems by organizing and structuring content in a way that mirrors real-world objects. This approach focuses on defining the core objects in a user's environment and understanding how they interact with each other before diving into the details of page layout or navigation. The concept was popularized by Sophia Prater, and it emphasizes the importance of identifying the objects or entities that are most relevant to the user and the tasks they are trying to accomplish. By doing so, designers can create interfaces that feel more natural and logical to users, reducing cognitive load and making digital products easier to understand and use. Key components of OOUX include: 1. **Objects**: Identifying the key objects that are meaningful to the user within the context of the application or website. 2. **Relationships**: Understanding how these objects relate to each other, which helps in organizing information and functionality around those relationships. 3. **Attributes**: Defining the properties or characteristics of each object, which helps in creating detailed and informative object representations. 4. **Calls to Action**: Determining what actions users can take on or with these objects, which guides the design of interactive elements. OOUX is particularly useful in complex systems with a lot of information or functionality, as it helps designers and developers to structure the user experience around how users think about and interact with the content, rather than forcing users to adapt to a system's constraints. This approach can lead to more intuitive and user-friendly products. To extract the objects, we basically highlight the nouns. --- ### Thoughts and Questions #### Prompts >What other idea is this related to? - [[Object-Oriented UX – A List Apart]] - [[Object-Oriented User Experience Design- The Power of Objects-First Design Approach - by Pradipto ...]]